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Wield ULTIMATE POWER in WIZARDS. A simple game that needs only 2 to 5 victims, a d6, possibly a hat, and a healthy disregard for the rules of nature.

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WIZARDS! a game.pdf 17 MB

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I just played with a fabulous group, but as things got later I tried to speed it up

- when a player hit 4 interest, they started to glow with MYSTIC GLORY. Everyone else had to roll. 1 & 2 got 2 apathy, 3 got 1 apathy. Any higher and no affect. 

- Every time a player with 4 interest had a turn, everybody had to roll again, as above.

- When a player hit 4 apathy, everybody had to roll and were affected as above, which lead to an amazing chain reaction.

- If someone rolled a 1 on perform magic, they rolled a d3 to see how much apathy they got. 

This was super fun! There was a cursed focus in my game that had us all rolling 2's when we tried using it to unsummon a horde of passive aggressive-ly helpful rats. There was no master of the Glib Blade, but we certainly all thought we were!

This looks amazing! I can't wait to play it.

I absolutely adore this! Am I missing something, or is there no real issue with getting to Interest 4? Because it seems like that would be an equally dangerous thing from wizards of this ilk.